Evaluation of Educational Games and Simulations
Outcomes
After completing this module, students will be able to:
- apply usability principles to evaluate educational games
- understand the heuristics and usability evaluation processes
- identify the usability challenges faced by new players of massively multiplayer online role-playing games.
Selected Readings
Required
- Lee, C-Y. & Cherner, T. S. (2015). A comprehensive evaluation rubric for assessing instructional apps. Journal of Information Technology Education: Research, 14, 21-53. Retrieved January 22, 2015 from http://www.jite.org/documents/Vol14/JITEV14ResearchP021-053Yuan0700.pdf
Recommended:
- None
“To Do” List
Learning Log
My Evaluation Rubric
Based upon the reading of this module and the evaluation rubrics introduced in Modules 6 and 7, what are the top 6 evaluation dimensions that are important and appropriate in your subject discipline and grade level? Identify these evaluation dimensions and elaborate/justify them in details by citing sources introduced in this course.
This learning log entry should be 250-300 words, should answer all parts of the prompt, and should incorporate evidence from this module’s content. Compose your log entry in M.S. Word and paste it onto a Weebly page. Post your Weebly page (URL) onto the corresponding link inside Moodle before 11:59 p.m. U.S. EST/EDT on the next Monday.
Submission Example: Module 11: My Evaluation Rubric
Project
Project, Part 4: Utilize Resources
Please read the Project: Educational Game in The Classroom page for details about this assignment.
Due Dates
To guide you through the whole process, six parts aligned with the ASSURE model are created. The due date for each part is listed below.
- Project, Part 4: Utilize Resources (Due on the 1st day of Module 14)
- Project, Part 5: Require Learner Participation (Due on the 1st day of Module 15)
- Project, Part 6: Evaluate and Revise (Due on the 1st Monday after Module 15)
You can view the exact due dates on the Course Schedule page.